Continuing the legacy this generation of consoles seems to be laying, yet another product is being modified to emulate its competitor’s product, even though they’re not competitors.
Author: Sawdust
depth reception
Now that I’ve had a few weeks to enjoy my 3DS, I’m ready to give my thoughts and impressions to the four people who read this blog. Spoiler: I have mixed feelings. Mind you, this is purely my opinion, so if you don’t like the smell of bullshit, close this tab now.
link to the future
Nintendo recently knocked down the price of the 3DS to stimulate sales. While the device has great potential, it needs more AAA titles to entice buyers. Really the only front-line title it has on shelves is Ocarina 3D; a fifth of all 3DS owners in the UK own this game and it’s easy to imagine that even more in the US and Japan have it. But it’s another case of Nintendo resurrecting the horse only to beat it again.
Now there is a call to remake Majora’s Mask on the 3DS. This movement has a bit more merit to it–it would be nice to see this lesser-known, somewhat maligned title step up and be recognized by a new generation of gamers. The same strategy could be utilized as before; namely, that the game engine is already there and will make development much easier.
Nntendo should go one step further.
More stories could be told exploring other splits of the Ocarina timeline, or entirely original, standalone stories could be told (vis a vis Link’s Awakening and Oracle of Ages/Seasons). Even a side story covering other parts of Hyrule not seen in Ocarina, or parts of Termina that weren’t featured in Majora (Termina would especially be nice to see, as we’ve already seen every square centimeter of Hyrule many times).
fall-down comic
Amid minor news frenzies regarding Sony’s planned invasion launch date for the next PlayStation, something else slipped under the radar: the announcement that the PSP digicomic service will be coming to an end.
waking
One problem I have with the game is its camera placement. I realize this is a third person shooter, but damn. The camera floats around a point that looks to be almost five feet away from Wake, making aiming a bit skewed. Walking around imparts a feeling like peering through a fisheye lens, because everything is at such a high angle to the camera. It looks as if Wake is going to fall over at any moment, or perhaps the Earth will suddenly fling itself out of its orbit.
There is one thing that annoys me too much to look past: the tearing. Apparently the game isn’t properly v-synced, which is something I’ve noticed of late in console games. It doesn’t make sense to me, as TVs pretty much all have the same refresh rate (can you say “NTSC“?). Granted, the move to LCDs kind of throws a wrench in this as LCDs don’t have a “refresh rate” in the conventional sense, but sticking to 60Hz shouldn’t create any issues regardless.
This is an issue I see with PC games almost all the time, as well. Most any PC game features a v-sync option in its video settings, but this option is apparently a placebo, because it has absolutely no effect. It’s because of this that I have v-sync forced on at all times via my nVidia drivers. I don’t know why the games themselves can’t do it, but it seems to me something that should have been worked out many years ago.
out of control
Several months ago I bought Darksiders on Steam during a sale. Upon first launching the game, however, I noticed a problem: the camera was pointed at the ground, and I couldn’t get it to budge from that orientation. Neither my keyboard/mouse nor my controller seemed to work properly. It wasn’t just the camera, either–it seemed like controls were mapped randomly, sprinkled like dust in the wind to land in patterns governed only by nature. I tried to force the game to comply with my wishes, to no avail. After some lookups, I discovered the game was designed specifically to use the Xbox 360 PC controller. So specifically, that it was programmed not to make use of any other controller.
warranty disservice
Around April 10th, my motherboard crapped out on me due to minor power issues at my apartment. Shit happens. Oh well. It was a week out of NewEgg’s return policy, but well within Asus’ warranty period. These circumstances clearly dictated my course of action.
undroid
Just yesterday I grabbed Google Listen for my phone and subscribed to a few podcasts. There aren’t enough of these for Listen, which leads me to think there should be a standard format, and a standard database of some kind to link all these so any podcast program can find them and keep updated. But I digress.
A bigger issue challenging Android is the open-source paradox. In theory, Android is open source. It is free to use. Its SDK can be downloaded and used by anyone (given they have the training and experience). Anyone can make apps and post them to the Android Market for use, and these apps do virtually everything imaginable.
But it’s not all open. Google has already determined that the source code of Honeycomb, version 3.0 for tablets, has not and will not be released. This stems from their fork strategy: version 3.0 is tablet-specific, because according to Google, it was too difficult to build a version that could function both on smartphones and the larger tablets with simple reconfigurations. Thus, Honeycomb could be considered a fork of the smartphone variant of Android. Hopefully in the future, these two forks will reconverge after Google works out some of the kinks, but who knows.
Google says the holding back of Honeycomb’s source code is to prevent mediocre apps from permeating the tablet market, and I guess they have a good point there. But I don’t see too many bad apps on the phones–it’s generally a straightforward process when searching to avoid the ones that don’t look so good–and either way, this still goes against the concept of Android being “open.”
What is more of a problem is the fact that it’s so open to start with–here’s the paradox. Everything is available to everyone, more or less. But most of the Android phone manufacturers aren’t content to just put out a phone with Android. That just won’t do. HTC invented Sense. Samsung made TouchWiz. And Motorola has MOTOBLUR. In some cases, these interfaces have just made things clunky and diluted the Android experience. But that’s just it. In the words of the guys at Android Central, they’re not selling Android, they’re selling the experience.
This also goes against the philosophy of Android, if you ask me–not just because I prefer the vanilla experience, but because these interfaces can’t be disabled or removed by normal means. Even if they are removed, in most cases it has been shown to destabilize the system; at this point it would just be better to root and install a custom ROM. On top of this the manufacturers are violating one of the founding precepts of open software and are making these (considerable) changes to the core of Android without making the changes public or returning them to the source project. This throws the whole concept into disarray, but the worst part of it is that this is happening almost entirely at the manufacturers’ discretion, taking advantage of Google making their source available openly.
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control fantasy: the buttons within
I recently resumed my playthrough of Final Fantasy Crystal Chronicles: My Life as a King. Besides the name being long in the tooth (not that that’s unusual for Japanese games), it has some of the typical issues with Wii games, those being developers not properly considering the implications of the hardware and its use.
blown away
Just finished the last part of the Space Oddity story arc in Deadpool #33-35. While I was amused by the parallel with the characters of the sentient moons Id and Ego, I’m left wondering why there was no Superego. Seems like Marvel missed out on an opportunity to make a much more expansive story arc.